Death System

Death and Dying
This system has several parts which include:


 * Players create a corpse when they die (and respawn)
 * This corpse can be raised with a healer spell (essentially works as a teleport spell)
 * Players suffer Resurrection Sickness when raised from a corpse.
 * Corpses can be carried by other players (Warning: they are heavy)

Note: Healers can also magically create a Crystal that can be given to another player. This crystal has the power to cast a Raise dead effect on the corpse of the healer. It is person specific, you cannot use it to raise any other player.

Death System Mechanics
The harrowing event of death also strains your equipment. Every time you die, there is a chance that some of your items will be damaged. The base chance is 5% but other conditions might change that; crafted items are more durable and are only damaged 4% of the time, fragile items have a 7% chance to become damaged. The feats in the Material Know How Series can effect these damage chances.


 * Each item can withstand 10 points of damage.
 * When they reach 5 points of damage, they will be marked with a "Damaged" item property. This has no effect on the item except to let you know that you should consider repairing the item soon.
 * Once the items suffers 10 points of damage, the item will be marked with the "Broken" property. Broken items cannot be equipped.
 * Damaged items can be repaired by a Gifted Outfitter.
 * Broken Items can be repaired by a Master Outfitter.
 * When broken items are repaired, they have a 10% chance to become fragile.
 * Fragile items that are repaired have a 20% chance to become shattered, making the permanently unusable.

See Custom Death System for images