Mage

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The Mage is an Advanced path for the Scholar and as such requires 6 levels of Scholar as a prerequisite.

This class is the utility path for the scholar, focusing on specialty magic such as summoned creatures and agony magic.

After 6 levels in this path, the Mage must choose between the Necromancer or Conjuror.

Mages gain bonuses to their summoned creatures and mind affecting spells.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 10

'''Base Attack Bonus

Saves: Fortitude - Low, Reflex - Low, Will - High

Base Skill Points: 3 + [Intelligence|Intelligence Modifier]] per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Bluff, Concentration, Dark Arts, Diplomacy, Heal, Lore, Spellcraft, and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Battle Training, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry, Piety, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt and Tumble

Automatic Feats Granted:
 * At Level 1: Spell Focus (Illusion) - A +1 bonus to spell save DC for all Illusion School spells.
 * At Level 1: Scholar Spellcasting I - This feat allows the character to continue Scholar spellcasting progression
 * At Level 2: Extend Spell - Extended spells have their duration doubled, lasting twice as long as normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected. Note: Spells with a duration of instantaneous or permanent are not affected.
 * At Level 3: Silent Spell - Silent spells are cast without a verbal component. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.
 * At Level 4: Augment Summons I - Any creatures that the Mage summons will be granted a +2 bonus to Strength and Constitution.
 * At Level 5: Quicken Spell - A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.
 * At Level 6: Proficient Scholar II - Opens mastery classes available only to the Mage, he must choose his progression path; either as a Necromancer or a Conjuror.

Master Feats Eligibility:


 * Arcane Study I - III
 * Matter Manipulation I - VI
 * Rift Channeling I - VI


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You complete your Mage training at level 12 and will have to select your final path when you gain L13. The Mage must choose his progression path; either as a Necromancer or a Conjuror.


 * The Necromancer seeks the understand the ways of death and the related dark powers. The Necromancer enjoys strong companions and other summons; as well as various spells related to negative energy. Many of the spells cast by the Necromancer have a blood cost (do damage to the caster).


 * Conjuror desc

'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 &amp; 18) if you meet the prerequisites ''' *** Available to all classes

Feats not available to the Scholar Custom Feats - one can be selected at each level up if you meet the prerequisites