Sunder Tendons II

Feat Description
This attack gives the attacker the opportunity to both slow the movement rate of the target and to open up the target's defenses. If the Sunder attack successfully hits, the target's normal movement rate and his Dexterity is decreased, the incur penalty is based on the rank of the Sunder Tendons skill. To use the skill, the attacker must have a melee weapon in hand. The Dervish gets a +4 To-hit bonus if he is wielding a Stilleto.

The Rank 2 effect causes -30 Movement Rate and -3 Dexterity Penalty for 4 rounds.

Sunder Tendons All, Conscript Gatekeeper, Scout Gatekeeper