Strength


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Strength determines the total weight the character can carry without movement penalty.

Checks against Strength may be used situationally in game – say, to see if you succeed in breaking down a door.

Strength Ability Modifiers (see table)


 * When +ve these are often referred to as a Strength Ability Bonus or Strength Bonus


 * When –ve these are often referred to as a Strength Ability Penalty or Strength Penalty

Spells and items can temporarily alter your Strength score and associated Bonuses and Penalties.

Strength Ability Modifiers are applied to:


 * Melee attack rolls (unless character has both Weapon Finesse and a higher Dexterity Ability Modifier)


 * Damage rolls when using a melee weapon or a thrown weapon


 * Except


 * Off-hand attacks which receive only half the character's Strength Bonus


 * Two-handed attacks receive one and a half times the Strength bonus.


 * A Strength penalty, but not a bonus, applies to attacks made with ranged weapons unless they have the Mighty item property