Wisdom


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! width="50%" align=center style="background:#999; color:#000;"|Wisdom ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier ! width="50%" align=center|1 ! width="50%" align=center|-5 ! width="50%" align=center|2-3 ! width="50%" align=center| -4 ! width="50%" align=center|4-5 ! width="50%" align=center|-3 ! width="50%" align=center|6-7 ! width="50%" align=center|-2 ! width="50%" align=center|8-9 ! width="50%" align=center| -1 ! width="50%" align=center|10 ! width="50%" align=center| 0 ! width="50%" align=center|11-12 ! width="50%" align=center|+1 ! width="50%" align=center|13-14 ! width="50%" align=center|+2 ! width="50%" align=center|15-16 ! width="50%" align=center|+3 ! width="50%" align=center|17-18 ! width="50%" align=center| +4 ! width="50%" align=center|19-20 ! width="50%" align=center| +5 ! width="50%" align=center|21-22 ! width="50%" align=center|+6 ! width="50%" align=center|23-24 ! width="50%" align=center|+7 Wisdom (WIS) measures a character's willpower, common sense, perception, and intuition.
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Checks against Wisdom may be used situationally in game – you may be wise enough to ask the right questions and get extra background information.

Wisdom Ability Modifiers (see table)


 * When +ve these are often referred to as a Wisdom Ability Bonus or Wisdom Bonus.


 * When –ve these are often referred to as a Wisdom Ability Penalty or Wisdom Penalty.

Spells and items can temporarily alter your Wisdom score and associated bonuses and penalties.

Wisdom Ability Modifiers are applied to:


 * Ranged Attack rolls with the Zen Archery feat and a bigger Wisdom than Dexterity bonus


 * Will Saving Throws


 * Heal, Listen, Spot and Survival Skills


 * Healer's Spell DC
 * Healers gain Bonus Spells