Elementalist

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The Elementalist is an Advanced path for the Arcanist Path and as such requires 6 levels of Scholar and 6 levels of Arcanist as a prerequisite.

While the Elementalist can dabble in nearly any type of magic, its strong suit is the forging of elemental magic.

This class gains bonuses to spells that deal with fire, cold, water, and electricity; and to a lesser extent, spells that provide defenses as such. While the elementalist does not offer the utility of some of the other mage paths, it excels at pure damage.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 10

'''Base Attack Bonus  Saves:''' Fortitude - Low, Reflex - Low, Will - High

Base Skill Points: 3 + Intelligence Modifier per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Bluff, Concentration, Dark Arts, Diplomacy, Heal, Lore, Spellcraft, and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Battle Training, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry, Piety, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt and Tumble

Automatic Feats Granted:


 * Level 1: Elemental Fascination - The Elementalist typically become enamored with one of the elements. The caster can select one element to be his favorite (cold, fire, or electrical) and will gain +1 spell DC and +10% Critical Damage with that element. In addition, other Elementalist abilities have the damage type determined by the Elementatlist's choice. Should, for some reason, the Elementalist select a second element as a favorite, it will supersede his first choice.
 * Level 1: Magi Freezing Rain I - This feat allows the Elementalist to call forth a downpour of freezing rain that will affect all enemies within a large radius of the target location. Each target will take an initial amount of damage determined by the caster's rank in this feat.
 * Level 2: Elemental Accuracy I - This feat allows the Elementalist to exceed the standard Arcane Critical maximum.
 * Level 3: Elemental Bonding I - The Elementalist can further improve his casting ability of core damage feats (Magi Force, Magi Engulfment, Magi Vindication, and Magi Freezing Rain). This feat gives the following benefit: +1 Spell DC and +1 to Spell Critical Chance.
 * Level 4: Element Mastery I - The Elementalist's knowledge of the elements allows him to cast more powerful spells. All Fire, Cold, or Electrical based spells gain a bonus to damage on top of any bonus gained from Wizardry Knowledge. In addition, the casters favorite element gains a bonus to critical damage.
 * Level 5: Favored Element Resistance I - The Elementalist grows accustomed to the occasional burn, shock, or shiver from use of his favorite element. He can, overtime, develop a partial immunity to their effects.
 * Level 5: Elemental Insight - The Elementalist can strip the defenses of Elemental Creatures. Some Targets may be immune to this spell. Usable every 360 seconds.
 * Level 6: Self Combustion I - Sometimes survival is not an option, but taking as many with you as you can is never a bad idea. When the Elementalist invokes Self-Combustion, he instantly suffers massive damage; this damage can not be avoided or reduced. All targets in a large radius take damage based on a percentage of the caster's maximum hit points; a save versus Fortitude to half. The damage type is the elementalist's favored element.
 * Level 7: Elemental Alter Ego I - The elementalist is so in tune with his favorite elemental that he can transform his being into that of an elemental for a short period of time. While in the elemental form, the caster gains more powerful physical attacks, some special abilities, and 50% resistance to the element type. However, his spell casting abilities are throttled with a 50% spell failure rate. Each additional rank in this feat increases the power of the Elemental Form
 * Level 8: Elemental Focus Mastery I - The elementalist can elect to enter a trance like state that will vastly increase his damage potential. While in the trance, the caster has double the normal chance to score critical damage and the Critical Chance maximum is ignored. The duration is determined by feat rank. While under the effects of the trance, the caster cannot move and is subject to a 50% physical vulnerability. This feat can be used once every 30 minutes.

Master Feats Eligibility:


 * Arcane Study I - IX
 * Matter Manipulation I - III
 * Rift Channeling I - VI


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'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites '''  *** Available to all classes

Feats not available to the Arcanist Custom Feats - one can be selected at each level up if you meet the prerequisites