Weapon Synergy (Axe) I

Feat Description
Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +1 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes.

Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Axe) All