Resting, Hit Points and Regeneration

Resting
Many dungeons and the more dangerous open areas have restricted resting. In most other areas you can usually find a number of specific locations where resting is always allowed, provided that there are no monsters nearby at the time (you will usually trigger a message saying that you have entered an area where resting is permitted).

Some dungeon levels do not allow resting at all. However, in some you may find an out of the way spot to rest, and some dungeons have other unique resting facilities. Furthermore, the scout feat Safe Camp allows players to cure wounds and remove negative effects periodically.

Hit Points
To accommodate the fact that a persistent world has more combat per adventuring day and less opportunity to rest, as well as to alter the way combat occurs, the custom classes in the Depths all have greater natural hit points than the standard NWN2 classes.

Regeneration
Characters also slowly regenerate hit points. Every character has innate natural regeneration ability, awarded automatically upon character creation. Every character regenerates at their class rate of hit points every 30 seconds.

The rate of regeneration according to class is: Conscripts: 3hp, Scouts and Healers: 2hp, and Mages: 1hp.

Feats such as Enhanced Recuperation and Battle Hardiness alter the rate or amount of regeneration.