Priest

{|width="100%"
 * -valign="top"

The Priest enjoys a divine link that allows him to perform miracles. The primary function of the Priest is to support others with healing and curing. However, they do have the potential to cause great pain to evil creatures, especially undead and demonic.

To take this advanced class, the Priest must have six levels in the Healer class.

At level 13, the Priest can elect to become an Apostle or a Templar.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 14

'''Base Attack Bonus  Saves:''' Fortitude - Low, Reflex - Low, Will - High

Base Skill Points: 2 + Intelligence Modifier per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Battle Training, Concentration, Dark Arts, Diplomacy, Heal, Lore, Piety, Spellcraft, Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Bluff, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Nature Affinity, Parry, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt, Tumble

Automatic Feats Granted:


 * At Level 1: Crusader's Dedication - This is a gatekeeper feat that is automatically granted at Level 1 for the priest. It allows the character to access Smite Evil and Passionate Crusader feats.
 * At Level 1: Sacred Refuge I - When in dire straits, the Priest can call upon the aid of his divine master to protect him from harm for a few fleeting seconds. While under this protection, the Priest will be immune to damage from most physical forces (whether caused by mundane or magical means). The activation of this feat is instant and the duration is 1 round; it expends one use of the Faith Healer master feat.
 * At Level 2: Smite Evil I - Those who have sworn to strike out against the force of evil are granted a special attack. This attack can be used instantly and does 12 damage + 1 per rank of the Piety skill. This attack has no effect on target's that are not Evil with one noteable exception. If the target is Undead, the attack will cause damage regardless of the foe's alignment and will do an additional 12 points of damage.
 * At Level 3: Extra Turning - This divine ability allows the character to turn undead four additional times per day.
 * At Level 3: Proclaimed Judgement I - The pious guardian or priest can summon the judgement of his divine benefactor which will affect a large area around the user. Those who are given favor gain a +2 Attack bonus for the duration of the spell. Those who are found to be lacking must make a Will save or suffer a -2 Attack Penalty while in the Area of effect. Duration is 1 rounds per 2 points of Piety.
 * At Level 4: Smite Evil II - Those who have sworn to strike out against the force of evil are granted a special attack. This attack can be used instantly and does 12 damage + 1 per rank of the Piety skill. This attack has no effect on target's that are not Evil with one noteable exception. If the target is Undead, the attack will cause damage regardless of the foe's alignment and will do an additional 12 points of damage. This damage ignores most defenses or damage reductions
 * At Level 5: Cleanse Malady I - Instantly cleanse the target of evil malady, including blindness, deadness, confusion, fear, and curse.
 * At Level 6: Proficient Priest - Upon obtaining this feat, the Priest is eligible for the Apostle or Templar Mastery Paths.
 * At Level 6: Smite Evil III - Those who have sworn to strike out against the force of evil are granted a special attack. This attack can be used instantly and does 12 damage + 1 per rank of the Piety skill. This attack has no effect on target's that are not Evil with one noteable exception. If the target is Undead, the attack will cause damage regardless of the foe's alignment and will do an additional 12 points of damage. This damage ignores most defenses or damage reductions.

Master Feats Eligibility:


 * Divine Nature I - III


 * Focused Wrath I - VI


 * Faith Healer I - VI


 * Width ="250 px" valign="top" align="center"|


 * }

You complete your Priest training at level 12 and will have to select your final path when you gain L13. The Priest must choose his progression path; either as an Apostle or a Templar.


 * desc


 * desc

'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites '''  *** Available to all classes Feats not available to the Healer Custom Feats - one can be selected at each level up if you meet the prerequisites