Marksman

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The Marksman

To take this advanced class, the Marksman must have six levels in the Scout class, and six levels in the Ranger class.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 16

'''Base Attack Bonus  Saves:''' Fortitude - Low, Reflex - High, Will - Low

Base Skill Points: 6 + Intelligence Modifier per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Search, Set Trap, Spot, Survival, Tactician, Tumble and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Battle Training, Bluff, Concentration, Diplomacy, Disable Device, Lore, Parry, Piety, Sleight of Hand, Spellcraft and Taunt

Automatic Feats Granted: Automatic Feats Granted:


 * At Level 1: Medium Armor Proficiency - This feat grants the knowledge to make effective use of medium armor.
 * At Level 1: Improved Rapid Shot (Combat Style: Ranger Archery) - When using the Rapid Shot feat, you may ignore the -2 penalty on all your ranged attack rolls.
 * At Level 1: Manyshot - The first shot you fire in a round, you notch two arrows instead of one. Both arrows use the same attack roll, but the attack roll is made at a -4 penalty. If the attack roll hits, the target takes damage from both arrows (extra damage, as from sneak attack and/or critical hits, are only applied to one of the arrows).
 * At Level 2: Greater Weapon Focus - Longbow - This feat grants an additional +1 to hit bonus with a Longbow. This stacks with all other bonuses to attack roll (including weapon focus).
 * At Level 3: Improved Critical - Longbow - Combat ability doubles the critical threat range with a Longbow. The threat range of a Keen weapon is already doubled, and is not further improved with this feat.
 * At Level 4: Greater Weapon Specialization - Longbow - You gain a +2 bonus on all damage rolls you make using the longbow. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization.
 * At Level 6: One Shot (Combat Style: Ranger Archery) - The character can attempt to deliver an extremely powerful ranged attack. This attack ignores all concealment and circumvents any arrow deflection (like that granted by Deflect Arrows or Armed Deflection). If the attack hits, it deals maximum damage and inflicts a critical hit, even if the target would normally be immune to critical hits.

Master Feats Eligibility:


 * Ambusher's Way I - IX


 * Battle Intuition I - III


 * Natural Cunning I - VI


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'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites '''  *** Available to all classes

New Feats not previously available to the Ranger Custom Feats - one can be selected at each level up if you meet the prerequisites'