Dexterity


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! width="50%" align=center style="background:#999; color:#000;"|Dexterity ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier ! width="50%" align=center|1 ! width="50%" align=center|-5 ! width="50%" align=center|2-3 ! width="50%" align=center| -4 ! width="50%" align=center|4-5 ! width="50%" align=center|-3 ! width="50%" align=center|6-7 ! width="50%" align=center|-2 ! width="50%" align=center|8-9 ! width="50%" align=center| -1 ! width="50%" align=center|10 ! width="50%" align=center| 0 ! width="50%" align=center|11-12 ! width="50%" align=center|+1 ! width="50%" align=center|13-14 ! width="50%" align=center|+2 ! width="50%" align=center|15-16 ! width="50%" align=center|+3 ! width="50%" align=center|17-18 ! width="50%" align=center| +4 ! width="50%" align=center|19-20 ! width="50%" align=center| +5 ! width="50%" align=center|21-22 ! width="50%" align=center|+6 ! width="50%" align=center|23-24 ! width="50%" align=center|+7 Dexterity (DEX) measures hand-eye coordination, agility, reflexes and balance.
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Checks against Dexterity may be used situationally in game – say, to see if you succeed in climbing a rope.

Dexterity Ability Modifiers (see table)


 * When +ve these are often referred to as a Dexterity Ability Bonus or Dexterity Bonus.


 * When –ve these are often referred to as a Dexterity Ability Penalty or Dexterity Penalty.

Spells and items can temporarily alter your Dexterity score and associated bonuses and penalties.

Dexterity Ability Modifiers are applied to:


 * Melee attack rolls if character has both Weapon Finesse and a higher Dexterity than Strength Ability Modifier


 * Ranged attack rolls with ranged weapons unless the character has Zen Archery and a higher Wisdom than Dexterity Ability Modifier


 * Dodge Armor Class


 * Reflex Saving Throws


 * Hide, Move Silently, Open Lock, Sleight of Hand and Tumble skills


 * Initiative Rolls