Defender

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The Defender class is always determined to be the hardpoint in melee, protecting his comrades and keeping the enemies at bay. Key attributes of the class are high hit points and high defenses. Their ability to score damage is secondary to their ability to control the battlefield and absorb the punishment otherwise intended for their party mates. Typically equipped in the heaviest armor and shield, the Defender fears almost nothing.

To take this advanced class, the Warrior must have six levels in the Conscript class.

At level 13, the Defender can elect to become a Shieldmaster or a Guardian.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 20

'''Base Attack Bonus

Saves: Fortitude - High, Reflex - Low, Will - Low

Base Skill Points: 3 + Intelligence Modifier per level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Battle Training, Heal, Intimidate, Parry, Piety, Spot, Taunt and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Bluff, Concentration, Diplomacy, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Search, Set Trap, Sleight of Hand, Spellcraft, Survival, Tactician and Tumble

Automatic Feats Granted:


 * At Level 1: Heavy Armor Proficiency - This feat grants the knowledge to make effective use of heavy armor.
 * At Level 2: Defensive Awareness - The character retains his DEX bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
 * At Level 3: Luck of Heroes - Character gains a +1 bonus on all saving throws as well as a +1 luck bonus to Armor Class.
 * At Level 4: Toughness - A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively.
 * At Level 6: Advanced Melee Training - Allows access to the Mastery Paths; Guardian and Shieldmaster.

Master Feats Eligibility:


 * Body Improvement I - VI


 * Combat Vigor I - III


 * Defense Expertise I - VI


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You complete your Defender training at level 12 and will have to select your final path when you gain L13. The Defender must choose his progression path; either as a Shieldmaster or a Guardian.


 * Shieldmaster desc


 * The Guardian adopts special training to focus on the more spiritual aspects of the world. Swearing loyalty to a cause or deity, the guardian gains special divine powers primarily used to protect others.

'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 &amp; 18) if you meet the prerequisites ''' New Feats not previously available to the Conscript

*** Available to all classes Custom Feats - one can be selected at each level up if you meet the prerequisites