Necromancer

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The Necromancer is an Advanced path for the Scholar (Mage Path) and as such requires 6 levels of Scholar and 6 levels of Mage as a prerequisite. The Necromancer seeks the understand the ways of death and the related dark powers. The Necromancer enjoys strong Companions and other summons; as well as various spells related to negative energy. Many of the spells cast by the Necromancer have a blood cost (do damage to the caster).

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 10

'''Base Attack Bonus  Saves:''' Fortitude - Low, Reflex - High, Will - Low

Base Skill Points: 5 + Intelligence Modifier per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Bluff, Concentration, Dark Arts, Diplomacy, Heal, Lore, Spellcraft, and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Battle Training, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry, Piety, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt and Tumble

Automatic Feats Granted:
 * Level 1: Fervent Companion - The Necromancer can summon an UnEarthed Horror to serve him unquestioningly. The Blood Cost to summon this creature is 50 Hit Points.
 * Level 1: Spell Focus Necromancy - A +1 bonus to spell save DC for all necromatic spells.
 * Level 2: Harvest Corpse - This feat can be used to harvest various body parts from corpses preserved by the Covet Cadaver spell. The Necromancer has a chance to harvest flesh, organs, brain, muscles, heart, or bones of the target cadaver. These harvested parts can then be used to infuse the Necromancer's companion. The caster plays a blood cost of 10 points to cast this spell.
 * Level 2: Grave Mastery I - The Necromancer's thoughtful study of the Dark Arts grants him an automatic +5% damage bonus when casting Negative Energy base spells.
 * Level 3:  Living Dead - The Necromancers affinity toward death grants him unique abilities related to undead creatures. Use of this ability will cause the targeted undead creature to revert back to a state resembling life. The target permanently loses its defensive bonuses versus Criticals, Sneak Attacks, Mind Spells, Poison, Level Drain, and Paralysis. Using this ability has a Blood Cost of 10 Hit Points.
 * Level 3: Grave Mastery II - The Necromancer's thoughtful study of the Dark Arts grants him an automatic +10% damage bonus when casting Negative Energy base spells.
 * Level 4:  Incite Panic - The Necromancer can place the angsts of Panic and Fear upon all in his path.  All targets in the area of effect must save versus Will or suffer the effects of Fear for 8 rounds.  The Spell DC is equal to the Necromancer's Dark Arts skill.   Using this ability has a Blood Cost of 10 Hit Points.
 * Level 5: Deadman's Coat - This feat automatically increases the effectiveness of Arcane Vestments for the Necromancer.  He gains a +30% Immunity to Negative Energy, -20% Vulnerabity to Divine Magic and +25% Concealment while the spell is in effect.  These effects are automatic but require 1 Soul Essence to empower the magic.
 * Level 5: Grave Mastery III - The Necromancer's thoughtful study of the Dark Arts grants him an automatic +15% damage bonus when casting Negative Energy base spells.
 * Level 6: Grave Mastery IV - The Necromancer's thoughtful study of the Dark Arts grants him an automatic +20% damage bonus when casting Negative Energy base spells.
 * Level 8: Grave Mastery V - The Necromancer's thoughtful study of the Dark Arts grants him an automatic +25% damage bonus when casting Negative Energy base spells.
 * Level 8: Summon Death - When all else fails, the Necromancer can summon Death to the battlefield. By opening a portal to the plane of death, the Necromancer brings forth an Angel of Death who will happily slay everything in its reach. The Angel of Death plays no favorites and will just as soon slay the caster as anyone else. The casting of this spell requires expenditure of 5 Soul Essences which can be acquired from harvesting Corpses. The Summon Angel will take care of business for 60 seconds and then return to its home plane.

Master Feats Eligibility:


 * Arcane Study I - III
 * Matter Manipulation I - IX
 * Rift Channeling I - VI


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'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites '''  *** Available to all classes Feats not available to the Mage Custom Feats - one can be selected at each level up if you meet the prerequisites