Conjuror

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The Conjuror

To take this advanced class, the Conjuror must have six levels in the Scholar class, and six levels in the Mage Class.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 16

'''Base Attack Bonus

Saves: Fortitude - Low, Reflex - High, Will - Low

Base Skill Points: 5 + Intelligence Modifier per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Bluff, Concentration, Diplomacy, Heal, Lore, Spellcraft, and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Battle Training, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry, Piety, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt and Tumble

Automatic Feats Granted:

Master Feats Eligibility:


 * Arcane Study I - III
 * Matter Manipulation I - VI
 * Rift Channeling I - IX


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'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 &amp; 18) if you meet the prerequisites ''' *** Available to all classes

Feats not available to the Mage

Custom Feats - one can be selected at each level up if you meet the prerequisites