Scholar

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The Scholar is the apprentice mage who has a wide selection of magical paths available to him.

Though they tend to be inept in melee combat, they offer great utility and dangerous damage potential.

At level 7, the Scholar can elect to become either a Arcanist or a Mage.

As a novice spellcaster, the Scholar has to overcome many obstacles on his rise to power; weak defenses and low armor class make him a favorite target in every encounter.

However, he is by no means helpless and with a little luck, can pour down destructions upon his enemies.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 10

'''Base Attack Bonus  Saves:''' Fortitude - Low, Reflex - Low, Will - High

Base Skill Points: 3 + [Intelligence|Intelligence Modifier]] per level, x4 at first level.

Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Bluff, Concentration, Dark Arts, Diplomacy, Heal, Lore, Spellcraft, and Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Battle Training, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry, Piety, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt and Tumble

Automatic Feats Granted:


 * At Level 1: Arcane Study I- The life blood of Arcane Knowledge is the study of ancient lore and theory. This feat allows the Scholar access to a number of different feats that will benefit them in various ways. This Master Feat grants 3 uses per adventure.
 * At Level 1: Magi Force I - Scholars earliest training teaches them the art of funnel their energy against an enemy. Once he is able to perfect the art of concentration, the Magi Force feat has lethal potential. This bolt of pure energy does 1d6 damage plus an additional 1d6 damage for every 3 levels of the caster. In addition, damage is increase by 1 point per skill rank in concentration to a maximum of 3. The Magi Force can be used every 20 seconds without cost. The damage type is magical and the save DC is 10 + caster level + INT Ability Modifier.
 * At Level 1: Weapon Proficiency (Wizard) - This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in.
 * At Level 1: Weapon Proficiency (Magi Staff) - Specifics: This feat allows effective use of Magi Staffs. Magi Staffs have unique range attack powers and the scholar can focus his combat skills on the use of such staffs. Typically, Magi Staffs also require training in the Use Artifacts skill.
 * At Level 2: Offensive Casting Specialist - the caster gains +2 to his base critical chance for spells and feats OR Defensive Casting Specialist - he gains a bonus to his personal defensive spells and feats.
 * At Level 2: Matter Manipulation I - By using the forces around himself, the mage can craft magic that alters matter. This feat allows the Scholar access to a number of different feats that will benefit them in various ways. This Master Feat grants 3 uses per adventure.
 * At Level 3: Summon Minion I - This feat allows the caster to summon forth an elemental minion who will serve him faithfully. The minion will remain for 10 rounds. Activation of this feat expends 1 use of Matter Manipulation
 * At Level 4: Arcane Vestments I - The Scholar can fold magical energies around himself to provide protection versus mundane and magical forces. The Vestment gives a +1 AC bonus; which does not stack with magical armor bonuses. For each rank of Wizardry Know, the caster also gains +1 Damage Reduction from the associated element type; Wizardry Know (Fire) II give +2 DR to fire for example. The duration of this effect is 24 hours.
 * At Level 5: Weapon Focus (Magi Staff) - A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
 * At Level 6: Proficient Scholar I - Opens secondary classes available only to the Scholar. The Scholar must choose his progression path; either as a Mage or an Arcanist.

Master Feats Eligibility:


 * Arcane Study I - III
 * Matter Manipulation I - III
 * Rift Channeling I - III


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You complete your Scholar training at level 6 and will have to select your secondary path when you gain L7. The Scholar must choose his progression path; either as a Mage or an Arcanist.


 * This class is the utility path for the scholar, focusing on specialty magic such as summoned creatures and agony magic. After 6 levels in this path, the Mage must choose between the Necromancer or Conjuror. Mages gain bonuses to their summoned creatures and mind affecting spells.


 * The Necromancer seeks the understand the ways of death and the related dark powers. The Necromancer enjoys strong companions and other summons; as well as various spells related to negative energy. Many of the spells cast by the Necromancer have a blood cost (do damage to the caster).


 * Description of path


 * Description of path


 * While the Elementalist can dabble in nearly any type of magic, its strong suit is the forging of elemental magic. This class gains bonuses to spells that deal with fire, cold, water, and electricity; and to a lesser extent, spells that provide defenses against such. While the elementalist does not offer the utility of some of the other mage paths, it excels at pure damage.


 * Description of path

Background Feats (only available at Character Creation)

Custom Feats - one can be selected at each level up if you meet the prerequisites

A Scholar casts arcane spells, drawn from the Scholar Spell List. The Scholar must memorize specific spells each day.

To prepare or cast a spell, a Scholar must have a Intelligence score equal to at least 10 + the spell level (INT=10 for 0 Level spells, INT=11 for 1st level spells. and so forth.


 * The following shows how many spells of each level can be cast per day.
 * These can be increased by your Intelligence score - see table on Bonus Spells


 * The following shows how many spells of each level can know.