Weapon Synergy (Axe) II

Feat Description
Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes.

Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Axe) All