Massive Jar III

Feat Description
When using a shield, the conscript can assault his foe with a brutal attack to the head. The attack requires a successful Melee Touch attack and on success the Foe must make a Will save (DC 20 + STR Ability Mod) or be confused for 1d6 rounds. A successful critical with this attack will also knock the target down for 3 seconds and cause damage equal to 5 times the attackers STR ability modifier. While confused, the Foe is automatically subject to criticals from the following; Shield Bash and Vicious Blade. This feat has a 180 second cooldown and expends 1 use of Defense Expertise. Boss creatures are immune to this effect.

Massive Jar All, Conscript Gatekeeper