Trait System

The Trait System is a complex and evolving aspect of character development that allows you to advance you character by completing certain Deeds or Tasks specific to each trait.

Each Trait has 8 levels of power, with the associated quests becoming more difficult and the reward becoming cumulatively better. For example, the "Questor" trait starts with the first rank requiring you complete 10 quests, the final ranks requires that you complete 400 quests.

Once you have completed the quest requirements for a trait, the rank icon will show in your "Available Trait" list. You can initially select 3 of your traits to "equip". Once equipped, the trait will give a persistent set of bonuses; the bonuses include but not limited to the list below:


 * Bonus to Hit Points
 * Bonus to Saves
 * Bonus to Skills
 * Damage Immunity to Non-melee Damage
 * Bonus to Spell DCs
 * Bonus to Spell Critical Chance
 * Bonus to Spell Critical Damage
 * Bonus to Spell Damage
 * Bonus to Heals
 * Bonus to Critical Heal Chance
 * Bonus to Critical Heal Amount
 * Reduction in Gold cost to learn feats
 * Reduction in Chance items will be damaged upon death
 * Increased Experience Gained from Quests
 * Increased Duration of Enchantments
 * Increased Bonuses to Summoned Creatures
 * Increased Natural Regeneration