Guardian

{|width="100%"
 * -valign="top"

The Guardian adopts special training to focus on the more spiritual aspects of the world. Swearing loyalty to a cause or deity, the guardian gains special divine powers primarily used to protect others.

To take this advanced class, the Guardian must have six levels in the Conscript class, and six levels in the Defender class.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 20

'''Base Attack Bonus  Saves:''' Fortitude - High, Reflex - Low, Will - High

Base Skill Points: 3 + Intelligence Modifier per level.

Class Skills: These skills are available at one points per level. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Battle Training, Diplomacy, Heal, Parry, Piety, Spot, Taunt and Use Artifact

Cross Class Skills: These skills are available but cost two points per level. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Bluff, Concentration, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Search, Set Trap, Sleight of Hand, Spellcraft, Survival, Tactician and Tumble

Automatic Feats Granted:


 * At Level 1: Inspiration: Rally Cry - The Guardian is a leader of men and can encourage them to act beyond their normal capability. Rally Cry is a persistent inspiration can activate at will. The Rally Cry gives a bonus of +1 to Attack and Damage, increasing to +2 at Level 3, and +3 at Level 6. The Guardian can only have one inpiration in effect at one time, starting a new inspiration will cancel the effects of the previous inspiration


 * At Level 1: Crusader's Dedication - This is a gatekeeper feat that is automatically granted at Level 1 for the Guardian. It allows the character to access Smite Evil and Passionate Crusader feats.


 * At Level 2: Inspiration: Courage - The Guardian is a leader of men and can encourage them to act beyond their normal capability. Courage is a persistent inspiration can activate at will. The inspiration gives a bonus of +2 to Fear Saves, increasing to +4 at Level 3, and +6 at Level 6. The Guardian can only have one inpiration in effect at one time, starting a new inspiration will cancel the effects of the previous inspiration


 * At Level 2: Divine Grace - At 2nd level, the Guardian applies his/her Charisma modifier to all saving throws.


 * At Level 2: Smite Evil I - Those who have sworn to strike out against the force of evil are granted a special attack. This attack can be used instantly and does 12 damage + 1 per rank of the Piety skill. This attack has no effect on target's that are not Evil with one noteable exception. If the target is Undead, the attack will cause damage regardless of the foe's alignment and will do an additional 12 points of damage.


 * At Level 3: Inspiration: Resistance - The Guardian is a leader of men and can encourage them to act beyond their normal capability. Resistance is a persistent inspiration can activate at will. The inspiration gives a bonus of +1 to all saves, increasing to +2 at Level 3, and +3 at Level 6. The Guardian can only have one inpiration in effect at one time, starting a new inspiration will cancel the effects of the previous inspiration


 * At Level 3: God's Mailed Fist I - The Caster can bring down the first of his god upon hostile creatures directly around him. Each target will take Bludgeoning damage equal to the caster's Piety score.  In Addition, the target must make a Will save versus the casters Piety score (+2) or suffer confusion for 1 round.  Activating this feat expends one use of Focused Wrath for the Templar or Combat Vigor for the Guardian.
 * At Level 4: Inspiration: Excellence - The Guardian is a leader of men and can encourage them to act beyond their normal capability. Excellence is a persistent inspiration can activate at will. The inspiration gives a bonus of to all Skills, with a bonus +4 at Level 4, and +6 at Level 6. The Guardian can only have one inpiration in effect at one time, starting a new inspiration will cancel the effects of the previous inspiration


 * At Level 5: Proclaimed Judgement I - The pious guardian can summon the judgement of his divine benefactor which will affect a large area around the user. Those who are given favor gain a +2 Attack bonus for the duration of the spell. Those who are found to be lacking must make a Will save or suffer a -2 Attack Penalty while in the Area of effect. Duration is 1 rounds per 2 points of Piety.


 * At Level 5: Smite Evil II - Those who have sworn to strike out against the force of evil are granted a special attack. This attack can be used instantly and does 12 damage + 1 per rank of the Piety skill. This attack has no effect on target's that are not Evil with one noteable exception. If the target is Undead, the attack will cause damage regardless of the foe's alignment and will do an additional 12 points of damage. This damage ignores most defenses or damage reductions
 * At Level 6: Ultimate Sacrifice - The true Guardian has no fear of death and takes responsibility for the lives of his companions. When this feat is used, a target in dire circumstance is fully healed and all negative effects are removed. The Guardian sacrifices his life to make this occur. This ability may be used once ever 60 minutes.
 * At Level 7: Smite Evil III - Those who have sworn to strike out against the force of evil are granted a special attack. This attack can be used instantly and does 12 damage + 1 per rank of the Piety skill. This attack has no effect on target's that are not Evil with one noteable exception. If the target is Undead, the attack will cause damage regardless of the foe's alignment and will do an additional 12 points of damage. This damage ignores most defenses or damage reductions.

Master Feats Eligibility:


 * Body Improvement I - IX


 * Combat Vigor I - III


 * Defense Expertise I - VI


 * Width ="250 px" valign="top" align="center"|


 * }

'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites ''' New Feats not previously available to the Defender

 *** Available to all classes Custom Feats - one can be selected at each level up if you meet the prerequisites