Champion

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The Champion is a mastery class which is focused on the most offensive aspects of melee character classes. Champions are known for their love of large weapon types and the skill with which they use them. This path requires 6 levels of Conscript and 6 levels of Warrior.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 20

'''Base Attack Bonus  Saves:''' Fortitude - High, Reflex - Low, Will - Low

Base Skill Points: 3 + Intelligence Modifier per level.

Class Skills: These skills are available at one points per level. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Battle Training, Heal, Intimidate, Parry, Spot, Survival, Taunt and Use Artifact

Cross Class Skills: These skills are available but cost two points per level. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Bluff, Concentration, Diplomacy, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Piety, Search, Set Trap, Sleight of Hand, Spellcraft, Tactician and Tumble

Automatic Feats Granted:


 * At Level 1: Weapon Focus - Greatsword, Weapon Focus - Greataxe and Weapon Focus - Warmace.


 * At Level 1: Sunder Tendons I - This attack gives the attacker the opportunity to both slow the movement rate of the target and to open up the target's defenses. If the Sunder attack successfully hits, the target's normal movement rate and his Dexterity is decreased, the incur penalty is based on the rank of the Sunder Tendons skill. To use the skill, the attacker must have a melee weapon in hand. The Rank 1 effect causes -20 Movement Rate and -2 Dexterity Penalty for 4 rounds.
 * At Level 2: Weapon Specialization - Greatsword, Weapon Specialization - Greataxe and Weapon Specialization - Warmace.


 * At Level 4: Greater Weapon Focus - Greatsword, Greater Weapon Focus - Greataxe and Greater Weapon Focus - Warmace.


 * At Level 5: Champions Choice, the Champion can select a weapon of choice from Greatsword, Greataxe or Warmace. He may only have 1 such chosen weapon.


 * At Level 6: Superior Weapon Focus - +1 bonus to all attack rolls with their chosen weapon


 * At Level 7: Increased Multipler - With their weapon of choice, the multiplier is increased by x1 to all critical hits. Thus a x2 critical multiplier becomes a x3.


 * At Level 8: Ki Critical - The Champion gains an additional +2 to the threat range of their weapon of choice.

Master Feats Eligibility:


 * Body Improvement I - IX


 * Combat Vigor I - VI


 * Defense Expertise I - III


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'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 &amp; 18) if you meet the prerequisites ''' New Feats not previously available to the Warrior

*** Available to all classes Custom Feats - one can be selected at each level up if you meet the prerequisites