Gnome - race

Gnomes are well-known for their industry and ingenuity. Well suited to life underground, they thrive in The Depths Racial Trait: Collecting Proficiency - An inquisitive nature makes gnomes natural collectors, they have a +1 chance to gain a Skill-up when collecting.

Dour gnomes are the most common type of gnomes, and are used to be the only sort that surface dwellers ever saw. Equipped by nature with keen curiousity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toy making, and clockwork engineering. Because of their ability to exist with other races they are ideally suited to life in The Depths.

Hidden in The Depths of the since long before the Magewar were the Gray gnomes. Reclusive, suspicious, and resentful of intrusions into their cavern homes, the deep gnomes share little of the humor or openness of their surface cousins. The have not been well pleased by the incursion of the other races into a domain they consider wholly their own.


 * Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
 * Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
 * Hardiness vs. Illusions: +2 racial bonus to saving throws against illusions.
 * Illusions Affinity: +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
 * Battle Training vs. Goblinoids: +1 racial bonus to attack rolls against goblinoids (including goblins, hobgoblins, and bugbears).
 * Battle Training vs. Reptilians: +1 racial bonus to attack rolls against kobolds.
 * Battle Training vs. Giants: +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants).
 * Keen Hearing: +2 racial bonus to Listen checks.