Shieldmaster

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The Shieldmaster

To take this advanced class, the Shieldmaster must have six levels in the Conscript class, and six levels in the Defender class.

Feat Progression Table, Concise Feat Table, General Feats

Hit Points per Level: 20

'''Base Attack Bonus  Saves:''' Fortitude - High, Reflex - Low, Will - Low

Base Skill Points: 3 + Intelligence Modifier per level.

Class Skills: These skills are available at one points per level. Maximum skill points that can be assigned to these class skills is Character Level + 3


 * Battle Training, Heal, Intimidate, Parry, Piety, Spot, Taunt and Use Artifact

Cross Class Skills: These skills are available but cost two points per level. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)


 * Appraise, Bluff, Concentration, Diplomacy, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Search, Set Trap, Sleight of Hand, Spellcraft, Survival, Tactician and Tumble

Automatic Feats Granted:


 * At Level 1: Fierce Challenge I - The Shieldmaster can issue a Fierce Challenge that is so terrifying that it will cause all targets in the area of effect to be confused for a period of time. A will save is allowed versus the effect, with the Battle Training skill and CHA modifier being used to determine the DC. This effect will not affect creatures with a Intelligence below 7.
 * At Level 2: Desperate Defense I - During desperate situations, the resourceful Shieldmaster can find ways to survive. If the Shieldmaster is below 25% of his maximum hit points, he can activate this ability. When activated, the Shieldmaster gains a temporary +4 to Armor Class and +4 to all saves for 2 rounds. Additional ranks increase the duration by 1 round.
 * At Level 3: Shield Crush I - The Shieldmaster can execute a crushing blow on targets that are prone due to a Knockdown attack. The crush attack does damage equal to the Shieldmasters Strength plus his Battle Training Skill. The attacker must score a successful hit on the target to apply the damage. Increased ranks in this feat increase the damage by 5 per rank and the chance to hit by 1 per rank. Activation of this feat expends one use of the Defensive Expertise feat.

Master Feats Eligibility:


 * Body Improvement I - VI


 * Combat Vigor I - III


 * Defense Expertise I - IX


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'''Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites ''' New Feats not previously available to the Defender  *** Available to all classes

Custom Feats - one can be selected at each level up if you meet the prerequisites