Type: | Scout |
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Required For: | Safe Camp III |
Prerequisites: | Safe Camp I, Survival 7 |
Use: | Manual |
Cooldown Timer: | 600 |
Expends: | Ambusher's Way |
FeatID: | 3236 |
Feat Description[]
The well travelled scout knows where to find camp locations that are well-suited for the needs of an exhausted party. When using this feat, the Scout creates a camp that will all his allies to fully heal their wounds. In addition to healing wounds, the campfire will remedy any non-supernatural effect that reduces abilities, armor class, and attack or damage decreases. Not all areas are safe for creating a camp; once a camp is created, it will remain for 3 minutes. This feat has a 600 second cooldown and activation of the feat expends one use of Ambusher's Way.