Type: | Conscript |
---|---|
Required For: | Turtle Tactics II |
Prerequisites: | Defense Expertise III |
Use: | Manual |
Cooldown Timer: | 180 seconds |
Expends: | One use of the Defense Expertise Feat |
FeatID: | 3069 |
Feat Description[]
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +2 and the duration is 4 rounds plus your Strength Ability Modifier.