Type: Conscript
Required For: Turtle Tactics III
Prerequisites: Turtle Tactics I
Use: Manual
Cooldown Timer: 180 seconds
Expends: One use of the Defense Expertise Feat
FeatID: 3070

Feat DescriptionEdit

The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +3 and the duration is 5 rounds plus your Strength Ability Modifier.

Turtle Tactics All, Conscript Gatekeeper