|Required For:||Turtle Tactics III|
|Prerequisites:||Turtle Tactics I|
|Cooldown Timer:||180 seconds|
|Expends:||One use of the Defense Expertise Feat|
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +3 and the duration is 5 rounds plus your Strength Ability Modifier.